Concept Art
Material Creation
3D Modeling
3D Sculpting
2D Animation
3D Animation
UI/UX Design
QA Testing
Social Networking


Adobe Creative Suite (CS6, CC)


Substance Suite



3ds Max

Storyboard Pro

Microsoft Office



Game Engines

Unreal Engine 4
Unreal Development Kit


Concept Artist (Contract) – Star Child
Playful Corp. | Sep 2018 – Present

  • Created key environment concepts, story-driven illustrations, and mood paintings using a mix of 2D and 3D.

  • Composed and lit in-game environments in Unity to prove shape and composition language.

  • Developed shader breakdowns, color stories, lighting examples, and supplementary paintovers of main character and in-game environments.

  • Led art team in lighting interior and exterior spaces by building proxy environments in-engine.

  • Created procedural environment materials in Substance Designer for in-game application.

  • Collaborated with programming and design to develop custom lighting and post-process systems in Unity.

3D Environment Artist (Contract) – Super Lucky’s Tale
Playful Corp. | Feb 2018 – Mar 2018, Aug 2018 – Sep 2018

  • Modeled, sculpted, and textured key prop and centerpiece assets for Super Lucky’s Tale: Guardian Trials.

  • Organized deadlines and generated consistent feedback loop with Art Director during creation process.

  • Built stylized, procedural environment materials in Substance Designer for use across prop asset sets.

Freelance Artist – GameStop/Square Enix, Pixel Canvas Studios, VScape Studios, various clients
Self-Employed | Jun 2017 – Nov 2017, Mar 2018 – Aug 2018

  • Concepted a weapon design in collaboration with Square Enix and GameStop to promote the
    Just Cause 4 Rico Weapon Challenge. The design was created on GameStop’s official Facebook livestream, with real-time suggestions and feedback from the stream’s online audience.

  • Consulted with independent studios (Pixel Canvas Studios, VScape Studios) on creating style guides, developing organizational systems for art content, and managing expectations for upcoming milestones.

  • Organized and taught digital art workshops on the Adobe Suite at Lovejoy High School.

  • Collaborated with Lovejoy ISD to redesign mascots and logos for the district’s three elementary schools.

  • Created digital illustration commissions for third-party clients while managing projects’ scopes, milestone schedules, and delivery dates.

Concept Artist – Untitled Educational Application
Istation | Dec 2017 – Feb 2018

  • Concepted sci-fi and fantasy environments and characters for various game pitches during pre-production.

  • Designed a mobile- and kid-friendly UI/UX interface and menu system, led all discussions regarding UI/UX development during executive steering committee meetings.

  • Wrote Art Bible and organized reference image repository for art department.

2D/Concept Artist – The 8th Cell
Balanced Media Technology | Jan 2016 – Jun 2017

  • Concepted creatures, environments, weapons, VFX, and animations for an FPS sci-fi action experience.

  • Storyboarded and directed cinematic sequences for cutscenes and marketing videos.

  • Collaborated with Art Director to develop Art Bible for vertical slice milestone.

  • Assisted in directing outsourced artwork to match existing style and technical expectations.

  • Created promotional splash art for marketing and investment purposes.

Lead Artist – Inua
Betrayal Games (SMU Guildhall) | Jan 2015 – May 2015

  • Directed a team of three artists, facilitating communication between art team, designers, programmers, and executive producers throughout production.

  • Developed the Art Bible and reference repository for Inua, an award-winning 3D first person puzzler.

  • Collaborated with level design team in light and asset placement for all areas of the game.

  • Assisted in introducing teammates and upcoming graduate classes to Substance Suite and UE4.

Content Creator, Verified Partner – tadelesmith
Google Inc., YouTube | Jun 2013 – Jun 2017

  • Created and curated the comedic beauty channel tadelesmith, accumulating a peak of 130k+ subscribers, eight million video views, and over 10k followers across multiple social media outlets.

  • Wrote, directed, and starred in multiple viral videos that have inspired articles for online publications including The Huffington Post and Buzzfeed.


Master of Interactive Technology in Game Design
SMU Guildhall, Plano TX | Jan 2014 – Dec 2015

  • Specialization: Art Creation.

  • Thesis: Conveying Storytelling through an Atypical Horror Environment.

  • 2015 Intel Scholar, represented SMU Guildhall at the 2015 DICE Summit.

  • Art Honors Award Recipient for graduating class.

Bachelor of Fine Arts
Southern Methodist University, Dallas TX | Aug 2011 – May 2014

  • Major: Studio Art.

  • Graduated Magna Cum Laude.