CONTACT

tadelesmith@gmail.com
linkedin.com/in/tayloradelesmith

Skills

Concept Art
Storyboarding
Texturing
Material Creation
Lighting
3D Modeling
3D Sculpting
2D Animation
3D Animation
UI/UX Design
QA Testing
Social Networking

Software

Adobe Creative Suite (CS6, CC)

Photoshop
Illustrator

Substance Suite

Designer
Painter
B2M

Autodesk

3ds Max
Maya
Mudbox

ZBrush
Storyboard Pro

Microsoft Office

Word
Excel
PowerPoint
OneNote

Perforce
GitHub
Slack
Asana
JIRA
Trello
Favro
Flowdock

Game Engines

Unreal Engine 4
Unity
Unreal Development Kit

WORK EXPERIENCE

Concept Artist (Contract) – Star Child
Playful Corp. | Sep 2018 – Present

  • Created key environment concepts, story-driven illustrations, and mood paintings using a mix of 2D and 3D.

  • Composed and lit in-game environments in Unity to prove shape and composition language.

  • Developed shader breakdowns, color stories, lighting examples, and supplementary paintovers of main character and in-game environments.

  • Led art team in lighting interior and exterior spaces by building proxy environments in-engine.

  • Created procedural environment materials in Substance Designer for in-game application.

  • Collaborated with programming and design to develop custom lighting and post-process systems in Unity.

3D Environment Artist (Contract) – Super Lucky’s Tale
Playful Corp. | Feb 2018 – Mar 2018, Aug 2018 – Sep 2018

  • Modeled, sculpted, and textured key prop and centerpiece assets for Super Lucky’s Tale: Guardian Trials.

  • Organized deadlines and generated consistent feedback loop with Art Director during creation process.

  • Built stylized, procedural environment materials in Substance Designer for use across prop asset sets.

Freelance Artist – GameStop/Square Enix, Pixel Canvas Studios, VScape Studios, various clients
Self-Employed | Jun 2017 – Nov 2017, Mar 2018 – Aug 2018

  • Concepted a weapon design in collaboration with Square Enix and GameStop to promote the
    Just Cause 4 Rico Weapon Challenge. The design was created on GameStop’s official Facebook livestream, with real-time suggestions and feedback from the stream’s online audience.

  • Consulted with independent studios (Pixel Canvas Studios, VScape Studios) on creating style guides, developing organizational systems for art content, and managing expectations for upcoming milestones.

  • Organized and taught digital art workshops on the Adobe Suite at Lovejoy High School.

  • Collaborated with Lovejoy ISD to redesign mascots and logos for the district’s three elementary schools.

  • Created digital illustration commissions for third-party clients while managing projects’ scopes, milestone schedules, and delivery dates.

Concept Artist – Untitled Educational Application
Istation | Dec 2017 – Feb 2018

  • Concepted sci-fi and fantasy environments and characters for various game pitches during pre-production.

  • Designed a mobile- and kid-friendly UI/UX interface and menu system, led all discussions regarding UI/UX development during executive steering committee meetings.

  • Wrote Art Bible and organized reference image repository for art department.

2D/Concept Artist – The 8th Cell
Balanced Media Technology | Jan 2016 – Jun 2017

  • Concepted creatures, environments, weapons, VFX, and animations for an FPS sci-fi action experience.

  • Storyboarded and directed cinematic sequences for cutscenes and marketing videos.

  • Collaborated with Art Director to develop Art Bible for vertical slice milestone.

  • Assisted in directing outsourced artwork to match existing style and technical expectations.

  • Created promotional splash art for marketing and investment purposes.

Lead Artist – Inua
Betrayal Games (SMU Guildhall) | Jan 2015 – May 2015

  • Directed a team of three artists, facilitating communication between art team, designers, programmers, and executive producers throughout production.

  • Developed the Art Bible and reference repository for Inua, an award-winning 3D first person puzzler.

  • Collaborated with level design team in light and asset placement for all areas of the game.

  • Assisted in introducing teammates and upcoming graduate classes to Substance Suite and UE4.

Content Creator, Verified Partner – tadelesmith
Google Inc., YouTube | Jun 2013 – Jun 2017

  • Created and curated the comedic beauty channel tadelesmith, accumulating a peak of 130k+ subscribers, eight million video views, and over 10k followers across multiple social media outlets.

  • Wrote, directed, and starred in multiple viral videos that have inspired articles for online publications including The Huffington Post and Buzzfeed.

EDUCATION

Master of Interactive Technology in Game Design
SMU Guildhall, Plano TX | Jan 2014 – Dec 2015

  • Specialization: Art Creation.

  • Thesis: Conveying Storytelling through an Atypical Horror Environment.

  • 2015 Intel Scholar, represented SMU Guildhall at the 2015 DICE Summit.

  • Art Honors Award Recipient for graduating class.

Bachelor of Fine Arts
Southern Methodist University, Dallas TX | Aug 2011 – May 2014

  • Major: Studio Art.

  • Graduated Magna Cum Laude.